Mass Effect 2 How To Recruit Tali
Formerly listed as Tali'Zorah nar Rayya, the quarian engineer earned her developed name after helping Shepard defeat Saren two years ago. Tali is currently on a classified assignment for the Migrant Fleet Admiralty Board on Haestrom, deep in geth-controlled space.
Contents
- 1 Acquisition
- ii Grooming
- iii Walkthrough
- 3.1 Arrival
- 3.2 Regroup
- 3.3 Getting the Charges
- three.three.one Demo Charge 1 - Garage
- 3.three.ii Demo Charge 2 - Bunker
- iii.4 By the Pillar
- 3.5 Getting to the Observatory
- 3.6 Past The Shutters
- 3.7 Get to Tali
- iv Normandy
- five Email
- 6 Enemies
- seven Mission Summary
- 8 Bugs and Glitches
- 9 Trivia
- ten References
Conquering
The Illusive Man provides Shepard with dossiers on three new squadmates after the mission to Horizon.
Tali'Zorah vas Neema - Skilful in combat tech, systems hacking Formerly listed as Tali'Zorah nar Rayya, the quarian engineer earned her adult name subsequently helping Shepard defeat Saren two years agone. Tali is currently on a classified assignment for the Migrant Fleet Admiralty Board on Haestrom, deep in geth-controlled space.
- Strong engineering science background, familiar with Normandy
Preparation
Tactical themes of this mission include lots of geth and long fields of fire: Overload, Disruptor Ammo, sniper rifles, and the squadmates who provide them are all useful. The Area Overload development is recommended if playing on Hardcore or Insanity due to the geth numbers and their tendency to dodder upwards in narrow areas. Garrus deserves special mention as his passive can enable his Overload to one-shot the shields of bottom geth enemies fifty-fifty on the highest difficulties if both powers are sufficiently high level.
If you have completed Lair of the Shadow Broker to unlock it (in this or any previous playthrough), Stasis is useful for this mission because of its ability to insta-kill flying drone-type enemies and its power to freeze and drop enemies even with protection layers nonetheless agile; otherwise, Free energy Drain is an excellent bonus power choice if your chosen class does not possess Overload as it not only kills enemy shields simply recharges and reinforces your own.
In terms of heavy weapons, the Arc Projector deals bonus harm to shields and fifty-fifty more to synthetic enemies, and information technology as well possesses several useful secondary effects that can come in especially handy on this mission. There will be one opportunity to modify weapons, and so yous can consider taking one loadout of weapons for the starting time half of the mission and and then switch to a dissimilar loadout for the second half, which features some heavily armored opponents including a "boss".
Note: If you wish to acquire the Geth Pulse Rifle at the cease of this mission virtually Tali'due south location, exist certain to set the difficulty setting to either Hardcore or Insanity BEFORE landing on Haestrom while aboard the Normandy, or as soon every bit you land on Haestrom.
Bringing Legion: Some unique dialogue and cutscenes volition occur if y'all bring Legion on this mission. However, as Legion is acquired after the Reaper IFF mission which also starts a countdown to the Suicide Mission (the decision of the main storyline), taking this route will likely take serious consequences for the crew's survival chances.
Walkthrough
Arrival
Haestrom was a one-time quarian colony world to which Tali and her team take travelled to study the unusual things its sun is doing. Unfortunately the planet is under attack by the geth. Solar radiation on the surface is then strong that it will weaken and eventually overload Shepard's shields. You must stay in the shade and run from cover to cover to survive. Practice not stay in the dominicus for any prolonged period of time because it volition completely destroy your team'due south shields. Squad members volition stand in the sunlight and accept shield damage indefinitely, and then it is sometimes required to maneuver Shepard or Guild Move commands to put them in a condom spot. Simply put, AVOID THE SUN.
Note: "Shields" here refer to kinetic barriers and biotic barriers; both forms will exist stripped from yours and your squadmates yet. Simply Grunt is immune to solar radiation, since he has Armor for defenses. You tin't exist killed if you stand in the sunlight directly: your shields will deplete but no harm to health will occur.
The first surface area after the drop off has no gainsay. Move frontwards down the ramps to get past the lord's day and yous will eventually reach a modest building with a door on the correct.
Enter the edifice and salvage a Damaged Geth (+3000 credits). There is too a med-kit with Medi-gel and a quarian log that plays automatically on repeat in the room that gives you some brief background on what has happened. Actuate the Gate Controls to open the facility gate outside. Get out the building and go through the gateway to proceed the mission.
When you get through the gateway, immediately go into comprehend and note two things: first where the sun falls and second where the enemies are in cover. A Geth Dropship arrives to deploy some Geth Troopers. Defeat all the enemies on the footing floor immediately in forepart of the gateway.
Boosted waves of geth will spawn from a doorway far at the finish of the map every bit Shepard moves forward. To the right of the starting gateway upwardly the ramps is a causeway where additional geth will spawn as Shepard moves forwards.
Note: If you accept a sniper rifle, it tin can be put to productive use now by moving to the forward terminate of the platform immediately to the left of your entrance signal (where the first geth are dropped from the dropship). You'll outset to run across large numbers of geth sally from the double doors a few at a fourth dimension in the extreme distance and yous can easily get through your whole rifle clip picking them off in safety.
At that place are now two paths forward to the other side of the map. Either path volition get you to the side by side section.
Combat Strategies: For shorter-range weapons it is a better to take the elevated causeway path as there is lots of cover to fight from compared to staying on the basis where longer range weapons are more suited for use. Either route is possible with any weapons though.
- Elevated Causeway / Up the Ramp: Get out your squadmates in shaded encompass and run upwardly the ramp into encompass. Once in cover y'all volition come under attack so give your squadmates a call and put them in shaded cover. Fight your manner down to the big spheres in the crates and take cover in that location. Take cover on the back i and put another squadmate further up on the next set. Once the attacking geth are taken intendance of on the causeway, go back to where there is a ramp to your correct with a medical station with medi-gel. Take the ramp to the lesser and y'all can scan the heavy pistol for a Heavy Pistol Damage upgrade. Phone call your squadmates to your location at the bottom of the ramps and kill whatever remaining geth on the ground floor earlier moving forward.
- Lower Level / On the Floor: Keep in cover and your squadmates volition tell you that the sunday is besides bright and some other manner must be found. Y'all can keep or ignore them. Duck to the right and you lot tin scan the heavy pistol for a Heavy Pistol Damage upgrade and get into the shaded cover at the bottom of the ramps. At the top of the ramps is a medical station with medi-gel. Beyond this, there is no cover from the sun and then hope you have a sniper or y'all are good at shooting from long range.
Regroup
Either route you choose to clear out the geth, once the geth are eliminated, grab the crate of Refined Iridium (+400 iridium) located across from the downwardly ramp of the causeway, before moving on. Watch out and continue to cover because there are geth around the corner that are battling quarians, and no matter what yous do you will non exist able to relieve the quarians.
In this area is a salvageable Damaged Geth Hunter (+6000 credits) and a Tempest SMG.
Notation: Sometimes when yous approach the Damaged Geth Hunter besides closely for the credits it volition cloak and y'all will be unable to collect the credits. Don't worry as the Geth Hunter will uncloak when you back up and y'all can collect the credits.
Warning: It is a good idea to save before picking up the radio, and don't pick it upwardly until yous are set up to proceed,
Picking up the radio introduces you to Kal'Reegar, the quarian in command of the marines assigned to escort Tali on her mission. A cutscene eventually plays with the quarian marines battling the geth and existence killed past a strafing run from a Geth Dropship that besides collapses a pillar and blocks Shepard's access to any quarian marines that may be still alive.
Getting the Charges
After the cutscene and dialogue options with Reegar that can earn some morality points, Shepard must retrieve two demolition charges to destroy the pillar. Watch out in this area because there are a few Geth Destroyers and a Geth Prime, plus many sneaky cloaked Geth Hunters. For the charges, ane is off to the left in a garage, and the other is in a bunker straight ahead. It's recommend to become for the garage demo charge first because it is much easier.
Note: The charges cannot exist claimed while enemies are however active in the area, so trying whatsoever sneaky infiltration tactics to steal them won't work.
Demo Charge one - Garage
After the cutscene ends, a wave of geth spawns in front of your position and Geth Troopers will spawn continuously from the garage. Kill off the geth in front of your squad and begin moving towards the garage on the left. Note: If you lot move relatively slowly towards the garage, the Geth Troopers will keep spawning for a very long time. You lot can reduce the number of Geth Troopers you demand to fight by moving forward whenever you lot can safely practice so to get to the garage doorway.
Most of the cover going to the garage is in shade so don't worry near the dominicus.
When you reach the doorway of the garage, a large group of geth will spawn within the garage including Geth Hunters. Watch out for the Hunters in the area and their stealth fields as they will shut the distance and knock you out of cover. Also lookout the ramp in the back corner of the garage considering some Geth Troopers will come out of in that location at a regular step. Yous can stand your ground or pull back to fight the geth in the garage. Note: Once the geth in the garage are down, the Geth Troopers volition not start spawning again from the bunker surface area until subsequently you've picked up the first demo charge in the garage and killed the geth wave dropped from the Geth Dropship.
Once the geth are destroyed move your squad into the garage and collect whatsoever ammo you discover. Straight ahead and to the correct is a med-kit. Up the ramps at the meridian is a medical station with some other medi-gel and you can admission Tali's journal on the desk for more of the story of why the quarians are hither on Haestrom.
Relieve your game before yous catch the starting time demo charge, equally once you take hold of the first demo charge and walk towards the doorway, a Geth Dropship volition fly in and drop off Geth Troopers and a Geth Prime.
Conscientious planning can make this boxing much simpler to consummate. Proper choice of cover is essential.
- Identify your squadmates into cover before you trigger the Geth Dropship. Your squadmates tin be positioned in the area behind the dorsum of the yellow vehicle at the back of the bay. With your ii squadmates assigned positions in cover backside the yellow vehicle before the geth wave is activated, the whole wave tin can be picked off with no real danger. Yous can really order a squadmate into the cockpit of the yellow vehicle, from whence they will be well-protected from enemies while still able to fire on them.
- One time you lot've triggered the dropship, it'south best to accept Shepard retreat rapidly to the back of the room and into comprehend well-nigh your squadmates behind the yellow vehicle.
- Shepard can take embrace on the wall direct in front of the med-kit with the ramps upwards right above you. The Geth Prime number volition walk up the ramp onto the landing trying to get to Shepard, bespeak down its weapons at point blank range at Shepard, but be unable to fire on Shepard. The Combat Drones the Geth Prime spawns will exist right above Shepard but unable to get you lot either. Your squadmates in cover behind the xanthous vehicle can use weapons and powers to destroy the Geth Prime easily from their vantage point.
- The remaining Geth Troopers tend to stay to cover out in the room just will tend to pause encompass and storm your position once the Geth Prime number falls. Kill the remaining Geth Troopers apace or they will overrun your position behind the yellow vehicle.
- Using AI Hacking on the Geth Prime or on lesser geth to distract the Prime can exist a helpful tactic here.
After the boxing, salvage your game earlier continuing on to the 2d demo accuse in the bunker.
Note: When you've got the Geth Prime number and the remaining Geth Troopers down, be aware that a trickle of Geth Troopers will at present brainstorm spawning from the management of the 2nd demo charge in the bunker. If you lot just stay hunkered downwards in the garage y'all will exist fighting pairs of Geth Troopers for a very long time. By moving carefully forward toward the second charge in the bunker surface area you tin can end the trickle spawn. When a big group of geth spawns in forepart of you lot, you'll know you lot've stopped the trickle spawn.
Demo Accuse 2 - Bunker
The 2nd accuse is subconscious in a bunker you tin can reach by heading left every bit yous leave the garage. The Geth Trooper trickle will take identify until your achieve the point that the big geth moving ridge spawns. Be conscientious as Geth Destroyers will show upwardly.
When the geth wave spawns you have iii solid options to impale the geth off:
- Option 1: Take cover equally soon as you meet geth spawning down the "colina" from you. Remain at that place and pick them off one by one. Geth Destroyers are the most dangerous if they get shut, but in one case their shields are stripped you can shoot holes in their tanks or hit them with Incinerate to make them explode violently.
- Option 2: Run upwards the stairs exterior the garage and take cover in the shade. There are very few crates to provide encompass here from the dominicus then be careful, it is but meliorate off to run downwards the catwalk and into the room at the cease. One time in the room you tin exit a squadmate here, preferably the ane with a sniper rifle or attack rifle. Open up the shutters before going downwardly the stairs. Once Shepard is on the ground level (along with the squadmate in cover yous left behind upstairs) take out the geth moving from embrace to cover as needed. Be careful which squadmate yous guild to movement, because calling that squadmate downwardly will deprive you of a big tactical advantage: meridian.
- Option three: Motion back to the garage and place your squadmates into cover. Move frontward to draw the Destroyers to the garage and accept them out. Yous can so motion frontward and peek around the corner at the Geth Troopers down the ramps. The Troopers will tend to stay in the lower area running back and along between cover. You lot can chip away at the Troopers from a distance using weapons / powers and run back to the garage to recharge your shields.
Boosted Geth Troopers will move up to replace the Geth Troopers as y'all kill them. When you're comfortable that you've killed the moving ridge of geth, carefully move your squad forward towards the bunker using embrace as needed. The Geth Troopers may withal trickle out until you get shut enough to the bunker.
Whichever option y'all picked, once the geth are down there are several items to collect from this expanse before you lot collect the second demo charge. No boosted geth will spawn until you grab the second demo accuse.
At that place are two crates of Refined Iridium to collect. The get-go crate of Refined Iridium (+400 iridium) is located on a crane like object directly across from the garage doorway. The second crate of Refined Iridium (+400 iridium) is located on some other crane like object under the overhead walkway near the bunker area.
There are two medi-gels to collect. The first is a medical station located in the bunker next to the second demo charge. The second is also a medical station located upstairs in the room with the shutter controls.
There is a 2nd console up on the elevated catwalk where you can admission Tali's periodical again for more of the story of why the quarians are hither on Haestrom.
At that place are some power cells in the bunker side by side to the second demo accuse. Note: If you lot accept enough heavy ammo for the moment, get out the ability cells until afterward the upcoming boxing as the ability cells will also restock the ammo of all your other weapons. If need be, y'all tin grab the power cells during the boxing as well.
Once you lot've nerveless all the items from this area, salvage your game before grabbing the second demo accuse.
When you grab the second demo charge, a wave of geth volition spawn outside the bunker room then fix for combat. When you get out the bunker one time once again the geth will ambush you lot. They actually don't want you to get to Tali, or at least non before they can go to her. When the geth wave spawns yous have two solid options to kill the geth off:
- Option 1: You tin can remain in place in the bunker where the cover is pretty adept only there is some danger of Geth Destroyers and other geth getting to close range or flanking y'all and the Geth Rocket Troopers on the catwalk to a higher place you will be hard to get line of sight on.
- Selection ii: You can quickly dash through the door ahead to your left and climb up the stairs to the room with the shutter controls. Opening the shutters will allow you to option off the Geth Rocket Troopers and and so many of the enemies below. Some of the enemies below may remain in positions where information technology'southward difficult to snipe them from above but once y'all've simplified the battle past removing the troops from the catwalk you will find many constructive ways to deal with them.
Once the geth are eliminated move dorsum to the pillar and plant the demo charges. You now have 10 seconds to get abroad before there is a rather big explosion. Basically become behind some cover, that IS NOT the pillar itself. Even if you lot are at the ends you nonetheless take a hazard to be killed in the explosion. Note: You don't really even have to be in cover as long as you lot've moved far enough away for the inaugural timer to turn green colored.
Past the Pillar
Once past this door, Shepard will enter a room that contains a lot of dead quarians, several dead geth, and 1 geth that is crawling toward the door. There are a lot of things in this room to collect and you cannot exit nonetheless.
- Browse the Disassembled Geth Rifle for an Assault Rifle upgrade.
- Bypass the Ancient Wall Prophylactic (+6000 credits).
- Salvage the first Damaged Geth (+3000 credits) and a second Damaged Geth (+6000 credits).
- Access Tali's journal for the third fourth dimension to become a cornball log.
- There is also another adventure to pick up the Tempest SMG and a weapons locker to change up should you wish.
When you are gear up, talk to Tali via the comm organisation to continue.
You lot can talk to Tali about her mission, her people, and where she is. She tells you lot that she has locked herself in the observatory at the far cease of the colony and most of the marines died trying to protect her. Tali unlocks the door and pleads with you lot to save as many marines equally possible.
Getting to the Observatory
Tip: This is a good indicate to relieve the game.
Past the door, on the correct there is a medical station with medi-gel. Continue down the staircase just be careful as yous approach the doorway.
This next expanse is tricky because while the cover is shaded, information technology is easy for the geth to flank you. Geth Recon Drones continuously spawn in groups approaching from a distance until yous accomplish the other side of the area. As well, as you lot move into the area you will encounter some other Geth Prime hovering near the midway point of the area, and a second one closer to the far side. The first Prime tends to stay behind a large piece of encompass patrolling back and forth. The 2d Geth Prime shows upwardly afterwards you motility frontwards towards the door at the other side of the map. For whatever reason the Primes in this area don't try to accelerate aggressively on your position as Primes usually effort to do—just hedge your bets all the aforementioned.
Combat Strategy: Information technology'due south a good idea to "leapfrog" frontwards, ordering your squadmates to accept specific cover locations before moving upwardly yourself, and and so on. The Recon Drones come in distinct waves with breaks in between, so clearing them out quickly gives you more than time to deal with the Prime(s). Long range powers and weapons tend to work best for this since you lot don't have to move up into dangerous territory and take a chance getting caught in the open up by more than drones when they testify upwards. Also, information technology is generally safe to advance between "waves" of Geth Recon Drones, because any new moving ridge will terminate in front of your position rather than moving by or flanking you lot. Unfortunately, AI Hacking won't stop the drones from attacking you or cause them to plow on each other, but information technology can crusade the nearby Prime(due south) to target them if they are shut enough.
Tip: Retrieve that powers such as Overload don't really demand be shut enough to "lock on" to an enemy to hit them, they have near infinite range so just aim the crosshair on target and the ability should hit dwelling house.
Prime #2: The second Prime can be prevented from spawning if you lot advance close to where the starting time Prime is before destroying it. This tin can be a risky strategy merely saves on time and fighting. Engineers can accomplish this relatively safely through aggressive use of their Gainsay Drone, which tin frequently befuddle the Geth Prime into retreating. Getting the drone close plenty to the exit door tin also prevent additional enemy spawns. Infiltrators might exist able to sneak through the area with Tactical Cloak. Another strategy is to wear the first Prime number downwards to the point where information technology's almost dead, wait for a gap in the drone waves, and quickly advance to its location and kill it only in one case you lot get there. The Vanguard tin can accomplish this easily with a Charge.
Every bit you movement forward, the Geth Recon Drone spawn points move farther back in the room only the "faucet" doesn't close off completely until you lot've reached the other side and killed any other geth in the area.
You know when you lot are at the finish when you lot encounter a vehicle pointing towards a door. In that location is zip to pick upward in this surface area once the geth are killed.
Alert: Once you've killed all the geth in the room, be enlightened that if you go backtrack to pick up ammo or for any other reason, another wave of Geth Recon Drones may spawn unexpectedly even though the battle is "officially" over. Information technology is OK to go ammo at this signal, just wait the Geth Recon Drones to come up in and accept them downwards as you move forward towards the door at the other side of the room.
Go through the door and save your game earlier you go along on.
In this room in that location is an Ancient Wall Condom (+6000 credits) you can bypass.
To continue the mission, you accept to enhance the shutters in the room past Lifting Security Lockdown. Once you lot've done so, a cutscene will play showing the vast amount of geth blocking your way to Tali'due south position. The starting time affair you will notice is the Geth Colossus trying to intermission through. If y'all e'er had the guts to fight i of these on human foot in Mass Effect, then you already know how dangerous they are. This Colossus besides has a unique self-repair ability, then some additional tactics volition exist needed to deal with it.
Note: On easier difficulties the Colossus may be killed at this point without leaving the room with the assist of heavy weapons if the shots are well placed. This effectively skips the geth waves should you lot determine to fight it shut, every bit well every bit a scripted dialogue below, and this method is not recommended.
Annotation: If you have a sniper rifle, information technology tin be put to decent use picking off geth from the windows in the room earlier you lot go out. Don't shoot at the Colossus yet, information technology will just repair itself. Shepard can kill geth from the windows in cover while watching out for the bolts the Geth Colossus shoots at Shepard. This will simplify your life at the start of the upcoming battle.
Alarm: The siege pulse fired from the Colossus' head homes in on any information technology's aiming at (usually y'all). The just way to avoid getting hit is to arrive cover or to juke the shot by strafing and changing directions at the right time, which is easier at long range. The Colossus volition continuously burn the pulse whether it can run into you or not, and then listen for the "whistle" of the shot as information technology travels and look for it to strike cover if your sight is blocked to know when information technology's safe to motion.
By The Shutters
Go out the door and down the stairs. Correct next to a med-kit and some thermal clips, Shepard encounters Kal'Reegar, the terminal surviving quarian marine accompanying Tali. He informs Shepard that the Geth Colossus likewise as a big number of other geth forces are blocking the way to Tali. Yous tin ask him virtually the tactical situation and what the all-time strategy is for budgeted the Colossus, and so information technology's a practiced thought to take the fourth dimension to talk to him if playing this level for the offset fourth dimension.
Notation: Before proceeding in any direction, take a moment to make clean out the geth budgeted your position. This volition make life safer whichever strategy you are going to try.
To the Left: The left path is well-covered from the Geth Colossus simply is more vulnerable to the continually spawning individual troopers. This path tin exist better if you lot or your team lacks long-range weaponry. Continue picking off the geth that spawn, and eventually you will reach a covered area, which is to the left of the Geth Colossus. From here, you can shoot at the Colossus from behind cover, but exist careful of the ordinary Geth Troopers and especially Destroyers who might flank you lot. Position your squadmates such that they can have out the regular geth while you lot showtime to chip abroad at the Geth Colossus.
Combat Tip: While you're fighting the Colossus what seems to be an unending series of waves of smaller geth volition spawn—with expert reason, because they are, in fact, unending. Even Geth Destroyers will continuously spawn every so ofttimes from the very back of the expanse, though not near equally often as regular Troopers. You may therefore ultimately discover it safer to pursue the path to the correct because the high basis makes it much harder for enemies to arroyo and gives you clear vision of any that practice.
To the Correct: The correct path has a sniper's mail service and a lot of cover. However, it is mostly exposed to the sun, then have that into account. Make clean off any geth you can see upward there before heading up the ramp. Crouching along the guard rail on the left will protect you from the sun, and at that place is a very safe position behind a wall on the correct at the very beginning of the catwalk. This path is good for combat-heavy squads and squads with assault rifles and sniper rifles. In that location volition be a few waves of geth that will spawn in front end of you, and so continue on shooting them until you can attain the overlook in a higher place the Colossus.
Once you accomplish the overlook, your squad can hide and shoot the Geth Colossus to death with their regular guns at their leisure, just lookout man your back as another wave of geth can appear. In the correct position Geth Colossus shots will be blocked by a pillar, and spawning geth cannot approach directly.
Notation: A rather powerful wave of geth including a Geth Destroyer spawns "past surprise" when you penetrate about halfway downwardly the catwalk, so be set up for information technology and duck behind 1 of the boxes on the left where the guard rail will protect you from the sunday. Don't be agape to retreat at this signal as y'all don't desire to be caught between a flamethower and the Colossus.
Up the Middle: The middle path is but proficient if you stay in comprehend; otherwise it is suicide. Well actually it'southward mostly just suicide, but it can exist done on lower difficulty levels. You accept plenty of comprehend from the ordinary geth, only the Colossus has a firing solution on you the whole time. The harder the level, the more suicidal this path is.
Form-specific: The Vanguard tin use Charge to hands accelerate on the Geth Colossus, regardless of chosen path. Still, you volition exist on your own against the Colossus for as long equally information technology takes for your squadmates to accomplish y'all (assuming they tin can reach yous at all). Despite that, this is however a viable strategy, fifty-fifty on Insanity, if you accomplish cover immediately after reaching the Colossus and empty your heavy weapon on the behemoth between its return strikes. The Arc Projector is uniquely suitable for this, both for the bonus harm to shields and synthetics, and because it volition also hit whatever other geth that approach in the vicinity. Go along looking at the map to ensure no geth are in your rear, and effort using Charge to move to the other side of the Colossus if you are flanked. Keep in mind that fifty-fifty once the Colossus goes downwards, you'll still have to deal with any other geth in the area and whatever Destroyers are particularly dangerous.
Pick your path carefully and then continue the conversation with Kal'Reegar. Whichever path you choose, one time you lot caput downwardly information technology a little, a wave of geth will come forward to attack so don't blitz too fast.
Get to Tali
Continuing the chat with Kal'Reegar, Shepard may ask him to either provide embrace burn with his missile launcher or tell him to stay downward. If you tell him to stand down because he is injured, he will debate that he tin nevertheless fight and his chore is to protect Tali.
Persuading Kal'Reegar to stand down requires a Paragon interrupt and rewards a good corporeality of Paragon points. Immediately like-minded to let him stay in the fight grants Renegade points. If he is convinced to stand downwards, Shepard can later change their mind and ask for his help later on all, though no additional morality points are awarded. If Reegar stays in the fight, he will accept potshots at the Geth Colossus with his missile launcher every so often dealing a small corporeality of harm.
Alarm: On all difficulty settings, allowing Reegar to fight gives you only a limited corporeality of time to get close to the Colossus and engage it (close enough to disable its repair protocol). If you lot take too long to do this, Reegar will somewhen comment nervously that he has drawn the Colossus' attending and dice soon afterwards (perchance drawing a reaction from your squad). If he survives, Kal'Reegar tin can appear subsequently in both this game and the next, so call back advisedly if you lot want him to fight every bit you can't get him to stand down in one case he starts firing.
Note: There is a bonus to non having Kal'Reegar fight for you lot. After the conversation is over, if you chose to have him stand down, talk to him over again, and again say "stand downward". By doing this conversation your squadmates will automatically be revived if they were killed. You can repeat this process as many times as you want every bit long as you choose the "Stand Down" reply when talking to him.
No matter what path you choose, keep in shaded cover and avoid the Geth Colossus principal cannon fire at all costs; while existence hit won't instantly kill you at full health and shields equally it would in the original Mass Effect, information technology volition stagger yous briefly which tin can be fatal if you're already nether fire or damaged. As Reegar already told y'all if yous talked to him, either path has its pros and cons; the fundamental is to accelerate slowly and patiently. It'south a good idea to set up "kill zones" with your team in good vantage points, then move forward until a wave of geth is triggered, then retreat, letting the enemies advance for you to pick them off, and then motility your squad upward incrementally, repeating this until there is enough of a lull for you to go good damage washed on the Colossus. If a geth wave threatens to overwhelm you, don't hesitate to continue your squad healthy with a medi-gel or bust out a heavy weapon such equally the Arc Projector or the Avalanche to rapidly disable or destroy several of them at once; in that location will be ample refills for heavy weapon ammo post-obit the fight. If you lot want to utilise heavy weapons against the Colossus instead, the best selection for this is the Cain, though a unmarried shot is not enough to impale it outright on higher difficulties.
The Colossus is protected with heavy shielding and armor. Once harm is done to its armor and Shepard is even so too far away, it will collapse into a defensive position, enter into a repair mode to chop-chop regenerate its shields, and on Hardcore/Insanity, armor. The merely way to foreclose this is to fight your fashion in shut, which permanently disables the repair protocol from activating again. To reach this means you need to thin out the other geth in the surface area showtime to make sure that isn't suicidal. In one case you go close enough to the Colossus that your squadmates can start shooting it, they can actually take it out past themselves while you encompass them from any other geth, as the Colossus tends to attack Shepard exclusively. Be conscientious every bit at close range the Colossus will also fire a rapid-fire cannon in addition to the siege pulse from its head.
Subsequently you lot destroy the Colossus, be sure to accept down any remaining geth that you may have missed.
Collect all of the items in the area before entering the observatory door.
There are two medi-gels in the surface area. The starting time is a med-kit next to Kal'Reegar. The second is a med-kit located in the sniper'south nest on the right side of the battlefield. There are four crates of Refined Iridium (+200 iridium each, +800 iridium total) to collect located on the 4 crane objects around the battlefield. In that location are likewise two ability cells: One is to the right of the observatory door, and the second is on the wall reverse from the left of the observatory door.
Once y'all accept collected everything from the battlefield, yous can enter the door to the observatory. In the observatory, you will discover three disabled geth platforms adjacent to Tali. You can salvage a Damaged Geth (+9000 credits). On Hardcore or Insanity difficulty levels, yous can find an Intact Pulse Rifle that awards a Geth Pulse Burglarize on another one of the platforms.
Once y'all encounter Tali in person, you tin ask her what she and the marines were doing there, and virtually what she has been upwards to for the last ii years. You then ask Tali to bring together you. If Kal'Reegar survives, he will accept the data and upload it. If he is expressionless, so Tali is disappointed that she is the only survivor of her whole team and she uploads the data herself over a secure channel. If you brought Legion with yous, Tali becomes hostile and tries to shoot information technology while shouting a alarm about enemy geth. A Paragon interrupt is available, otherwise Legion will only take cover until Tali ceases fire. While she doesn't entirely buy Shepard's justification for allying with a geth, she agrees to save the discussion for later. Shepard, the squad, and Tali and then return to the Normandy.
Normandy
Jacob greets Tali in the briefing room and welcomes her aboard. She is thankful for their timely rescue but she has concerns about working with Cerberus. Once you alleviate her concerns, she says that she will exist in Applied science. On her way out, Jacob tells her to introduce herself to the ship'south AI, EDI, which provokes some sort of reaction from Tali (hard to meet, since her faceplate is translucent and all).
From so on, Tali can be found beyond from Gabriella Daniels and Kenneth Donnelly in main technology. Kelly then suggests to a male person Shepard that Tali may desire to be more than friends. Shepard as well receives a private message from the Admiralty Lath of the Migrant Fleet approving her transfer to the Normandy (see below).
After the mission, Admiral Rael'Zorah of the quarian Migrant Fleet (Tali's male parent) sends Shepard an email (titled "Transfer Asking Approved") regarding her determination to join Shepard:
From: Admiralty Board, Migrant Armada Commander Shepard, Per Tali'Zorah vas Neema's request included with her data delivery from Haestrom, the Admiralty Board has approved her transfer to your command. She has been informed that additional duties to the Migrant Fleet may still be necessary on occasion, but has been given extended leeway to determine when her mission with you lot is considered complete. This choice was hers, merely your office as de facto captain during her Pilgrimage may have caused her to be more than susceptible to your requests. The Admiralty Board trusts that you lot will care for your new crew member with the respect due an honored member of the Armada. Should any harm come to her due to negligence on your function, this board will take severe and appropriate activity. Admiral Rael'Zorah, Migrant Fleet Admiralty Board
Enemies
- Geth Colossus
- Geth Destroyer
- Geth Hunter
- Geth Prime
- Geth Recon Drone
- Geth Rocket Trooper
- Geth Trooper
Mission Summary
Recruited Tali'Zorah for the team.
Though loyal to Shepard, Tali'Zorah'south antagonism toward Cerberus necessitates observation. Too sending recon units to examine geth activities in instance activities on Haestrom provoke action.
- Feel: 1,000 (1,250)
- Credits: 69,000
- Cerberus Funding: 30,000
- Credits Institute: 39,000
- Weapons:
- M-9 Tempest Submachine Gun
- Geth Pulse Rifle (only on Hardcore and Insanity)
- Upgrades:
- Assault Burglarize Damage (Kinetic Pulsar)
- Heavy Pistol Damage (Titan Pulsar)
- Resources:
- Iridium: 2,000
Note: Although the mission summary says Credits 69,000 (if all are collected) y'all really receive sixty,000. This has been confirmed on PC, Xbox 360, and PS3.
Bugs and Glitches
- While fighting the Colossus at the end of the level, at that place is a glitch which allows you to revive your allies without using medi-gel. Firstly, it is required that y'all perform the Paragon activeness when prompted to intervene with Kal'Reegar, thus saving him, and when your comrades are downwardly talk to him once again and they'll get up.
- If you lot are playing equally a Vanguard, there is a glitch when fighting the Colossus. When yous first come into sight with the Colossus (earlier talking to Kal'Reegar) you tin charge across the battleground at the Colossus which volition trigger the conversation with Kal'Reegar. After the chat with Kal is over you will be correct adjacent to the Colossus. When this glitch is performed the Colossus will non attack you throughout the battle, it will just sit down at that place, assuasive you to attack information technology.
- If you lot attempt the aforementioned glitch, in that location is a risk that it might backlash. The Colossus will not fire, just the game will spawn never-ending squads of Geth Troopers and Destroyers that will aggressively attack in waves.
- Later defeating the Colossus, take hold of 800 units of Refined Iridium from the four containers in the area. Walk up to Tali. If you go back outside, each of the 4 containers will contain 1 unit of measurement of Refined Iridium, for a maximum of iv per fix. Repeat as necessary for the slowest way to farm iridium.
- If you reload at whatsoever signal during the mission (including afterwards expiry) you can admission previous looted containers of Refined Iridium a 2d fourth dimension. Afterward you accept gathered 2000 units however each subsequent container volition only contain 1 unit of Refined Iridium.
Trivia
- Upon arrival on Haestrom when entering the sunday for the outset few times your squadmates will make comments about staying in the shade. This is probably a reference to the quip "Good. So we will fight in the shade.", attributed past Herodotus to the Spartan Dienekes at the Battle of Thermopylae, which has been re-popularised past the movie 300.
- Despite the statement that Dholen's radiation shorts out all electronic devices and kinetic barriers, shields on geth enemies are completely unaffected by the sunday.
- If this mission is never completed and Tali is not recruited, if the game is imported to Mass Event iii, Tali will not appear in the story, presumably due to not getting rescued from the geth on Haestrom. During the docking tube segment of Priority: Geth Dreadnought, if Shepard looks at Rannoch with the view prompt that appears, Joker and Shepard will take a brief exchange over the comm that confirms her expiry. Despite this, Tali's proper name does not appear on the memorial wall of the Normandy SR-ii (her name will appear there if she perishes either on the suicide mission or at the conclusion of Priority: Rannoch).[1]
References
- ↑ Talk
Mass Effect 2 How To Recruit Tali,
Source: https://masseffect.fandom.com/wiki/Dossier:_Tali
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